Becoming Involved: Dialogism and Materiality in the development of E-Rhetoricsby Gavin Stewart |
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Introduction
In arguing for the importance of authorship (or more accurately for author-participant-ship,
as I will explain in due course ) I recognize that I appear to be making
a ‘Romantic’ claim for authorship that runs counter to the
anti-authorial trend of a lot of recent literary criticism. I will, therefore,
begin my defence of my bold claims by first setting out a general literary/cultural
theory that addresses the roles of both the author-participant and the
reader-participant in the understanding of a text. Having done this I
will then turn to the specific conditions of computer-mediated textuality.
I will use this theory to explore some specific examples of creative writing
that hint at the potential of computer-mediated textuality. In doing so,
I will demonstrate how this new medium offers opportunities for the engagement
of human consciousness.
This essay, as ‘yet another’ seeking after a theoretical account of computer-mediated textuality, seems, therefore, to be charged from onset with a duty of coining its own neologisms, in order to demonstrate is own assumptions. I argue (as any keen rhetor would) that the term E-Rhetorics will justify itself by the end of this piece. In this essay I intend to follow in Wayne Booth’s footsteps, by arguing that when dealing with the poetics of creative works we should regard “technique as rhetoric” (Booth 1983:39). To this end I will look at works that have artistic rather than purely polemic or pedagogical aims because I believe they better able to demonstrate the rhetoric of this medium. As a result the kinds of rhetoric I will describe will not be the strict linear rhetoric of beginning, middle and end, that is so often associated with Aristotle. It will also contain some pre-Socratic, oral elements such as loops and repetitions, allusion and association (see Ong 1982 and Welch 1999). It will also include elements of the rhetoric of literature identified by Booth and others. However it will also figure some new configurations- featuring sound, image and programming - that will emerge out the need to convey arguments in a networked, multi-sequential, multi-mediated world. I will also argue here for the rhetorical usefulness of a number of the other terms mentioned above (while critiquing and re-accentuating them), recognising that they form an important dialogue between different understandings of computer-mediated textuality. I will do this in order to highlight the value of this dialogue in the development of the rhetorical techne of the new media writing (so important for understanding the role of myself and many, many others, as participant-authors of these texts) and also for highlighting an important extra-literary aspect of this dialogue; that it is rooted in power-based critical disputes between concrete actors with real world interests. Theoretical Focus
In this way, this essay will also seek to be in dialogue with dialogism
as well as with the future artwork of the new media. Why Dialogism?
At first sight, this makes dialogism an unpromising selection as the
theoretical cornerstone of this argument. However, it is also important
to note that a number of the terms developed by Bakhtin were methodologically
grounded in his wider philosophical interest in language and subjectivity.
These key terms (such addressivity, responsive understanding and re-accentuation)
address a number of the issues raised by computer-mediated textuality.
In particular, they allow us to gain an insight into the thorny issue
of authorial control that have been the subject of much discussion in
this area. What is Dialogism? Holquist notes that:
This account of meaning allows the literary theorist to make a break
with the traditional rhetorical diagram that posits meaning as the transfer
of information from a sender (a speaker or novelist) to the receiver (a
listener or reader). For instead, “meaning belongs to a word in
its position between speakers; that is, meaning is realized only in the
process of active, responsive understanding" (Voloshinov
1973:102). From this term ‘responsive understanding’ it
is possible to see the value of another concept developed by Bakhtin and
Voloshinov, namely ‘the utterance’. For the utterance, as
Voloshinov notes, always “makes response to something and is calculated
to be responded to in turn. It is but one link in a continuous chain of
speech performances."(Voloshinov 1973:72).
Meaning, for Bakhtin et al., is in a constant state of becoming and it
is not closed-off or set in stone for all time. Meaning is found in dialogic
utterances set in a social situation. Addressivity and Speech Genre In his late essay, ‘The Problem of Speech Genre’ Bakhtin
refines the notion of an utterance by developing the concept of addressivity.
Bakhtin notes that addressivity is “the quality of turning to someone”
(Bakhtin 1986:99). It is this act of turning
(and of being turned to) that creates the dialogic utterance, as it is
also the act of defining an addressee, another who will be a participant
in the creation of the meaning of the utterance. As Bakhtin continues:
Context, Re-accentuation and the History of the Word For Bakhtin, language is always situated in a social reality. This meant that he was acutely aware of the role of context. He notes:
David Shepherd tackles this problem by breaking down the binary opposition
of determinancy and indeterminancy by pointing out that any process of
re-accentuation has a history. He states:
History, we are often told, is written by victors. Victory, in this sense, I argue is also largely a rhetorical process as well. The author-participants’ contributions fight in a Valhalla-like state of eternal battle with the word of the other. The degree to which stability of the meaning is maintained over an extended period of time is also achieved by various acts of rhetoric as well; as the very rhetoric by which earlier critics and authors try to convey their own arguments will go some way to stabilising the dominant meaning of a text. In fact, it will go a long way to stabilizing the text as a text as well, helping it to resist its own disintegration into an inter-textual aggregation of other’s words. Therefore, the text will continue to be and to mean certain things, because a cast of concrete, historical, social-embedded actors (author-participant, critics, readers, publishers, editors, etc.) utilising the rhetorical potential of semantics, materiality and their social setting, have successfully argued it so, up to the present time. This is why, as critics, we still talk paradoxically about ‘our reading of Barthes’ Death of the Author’ - despite its subject-matter! This does not, however, mean that any reading of a text is entirely author-determinate either. To stabilize meaning does not mean to fix it for all time. Even words set in stone do not have their meaning ‘set in stone’. Any reading encounter with the text is still dialogic, involving the reader’s responsive understanding as well as the re-accentuation of its utterances by changes in context. The recent history of literary criticism has shown that a powerful participant-reading of a text, for example, the ‘Madwoman in the Attic’ reading of Jane Eyre (Gilbert and Gubar 1979), can alter the history of a text.
However, before turning from a general discussion of the dialogic text
to a discussion of individual modes of computer-mediated textuality, our
general dialogic theory needs to account for a sotto voce difference framed
within the very term ‘computer-mediated textuality’. The Materiality of Texts One of the most striking features of the Bakhtin circle’s discourse
on language was their continuing use of the concept of ‘speech’
to describe all forms of language activity. Most of the key terms developed
by Bakhtin and Voloshinov reflect this philosophical predilection (e.g.
dialogism, speech genre, utterance, heteroglossia etc.). In doing so,
the Bakhtin circle sought to emphasize that language use is an embodied,
performative activity, involving socially-situated individual speakers
(what Bakhtin called ‘speech subjects’) (Bakhtin
1986: 71). Bakhtin and Voloshinov did this, in part, in reaction to
the writings of the Russian Formalists and the Structuralist (under the
influence of Saussure) who saw language as a formal system. In fact, in
many respects Bakhtin and Voloshinov can be characterised as Anti-Structuralist
as they vigorously rejected the notion that language or any other sign
system was as an abstract, normative system (Voloshinov
1973:94). They critiqued Saussure’s work, arguing that it did
not take account of the temporal or the social nature of understanding.
As Voloshinov explains:
Hayles is not, however, advancing an objectivist version of the notion of materiality warned about by Stanley Fish in his essay on affective stylistics (Fish 1980:82). Instead, she characterises materiality as an event brought about by the interaction of humans and texts. She notes:
The Techne and the Technology
Firstly, the mode of production and of dissemination of these texts differs from the norms of the publishing industry. This is due to a number of features including: - the increased use of PCs in the 1990s; increased access to the Internet via dial-up and broadband connections; the rise of web-hosting and the increased availability of training (in basic programming, web-site design etc.) and the sheer obscurity of computer-mediated texts as an art form. This has had a number of effects on the culture of programmers, writers and artists working with computer-mediated textuality; in particular, it has facilitated a challenge to the tradition of demarcation of semiosis that characterises the book industry. In the traditional model of this industry, the ‘author’ has long been solely responsible for producing a long, alphabetic string of characters (which is privileged as ‘The Text’). The cover, the typography, the illustrations, the marketing and distribution of these texts were all the responsibility of others. As a result of this mode of production, a ‘Fordist’ culture has grown up which encourages the separation of these text-producing functions. In particular it has caused the separation of the production of the visual, material and semantic aspects of the text (there are some very notable exceptions to this situation of course, for example, in the original publications of poet-artist William Blake). This in turn has encouraged a literary culture in which most writers are not trained, encouraged or empowered to take control of the material or visual aspects of their texts. It has also created a culture in which the written word has been elevated over the image. In contrast, author-participants of computer-mediated texts working with tools such as Macromedia Flash are encouraged to be responsible for both the visual and semantic aspects of their texts. Most author-participants consider them together as they produce their work, and they are coming to see both as integral elements for the creation meaning in their texts. This renewed interest in the non-semantic aspects of textuality have also encouraged a number of fruitful collaborations between artists trained in differing traditions (programmer with visual artist, novelist with web-site designer etc.) who are working in close collaboration to produce works that explore the widest possible notions of textuality. Secondly following Wise, another key feature of computer-mediated texts is that they are digitised, and this digitisation makes them highly ‘amenable to manipulation by a computer’ (Wise 2000: 2). As I discuss later, it is possible to structure these texts in ways that would be very complex or expensive to achieve with a printed book or film (e.g. real-time variable temporal structuring). The ability to program these manipulations of the computer-mediated text further means that they are capable of being structured by local circumstances, such as by the actions of the reader-participant in the course of reading the text. This is important because it facilitates the artistic culture noted above, and it also facilitates the use of the rhetoric of these new structures. As Landow notes, it seems to be a rule of computer-mediated textuality that author-participants:
Thirdly, computer technology has facilitated a number of cultural activities, for example, word-processing, sampling, linking, ‘photoshopping’, and ‘cut’n’past-ing’ (to list just a few types of manipulation), which encourage the rapid radical re-contextualisation of text. These computer-mediated texts are, therefore, being produced for the very medium that encourages a culture which challenges their very existence as texts, and their author-participant’s status as participants. The rhetorician Kathleen E. Welch declares that the World Wide Web is a domain in which “textual instability will reign” (Welch 1999:151). The opportunities, but also the challenges faced at this time by the author-participant of a computer-mediated text are therefore considerably greater than those taken on by a traditional print-mediated author-participant. As a result of the above, the author-participants of computer-mediated texts are investigating and enacting a much wider range of rhetorical strategies than would be normally considered by other author-participants. The examples of computer-mediated textuality I discuss below are both characterised by these novel, dynamic, reader-involving rhetoric. The Techne and the Culture
However, any description of software development should also include the wider ‘capitalist’ notion of property, represented in this case by Macromedia’s continuing desire to make a profit from their intellectual property in a changing market. In their brief history of Flash, Watrall and Herber point out that it was only with Flash 2 in the late 1990s that “the transformation of flash from a straight linear-vector animation program to an interactive media-design program” began (Watrall and Herber 2002). This change was driven by the enormous rise in demand for web-based technologies, and this stimulated the deployment of the functionality such as links now being used in flash texts. In turn, the successes of these changes were also a factor responsible for Flash being widely-deployed across the Internet. Of course, by being widely-deployed across the Internet, flash programming
and programmers have also played a role in re-contextualising individual
Flash pieces as well, because familiarity with Flash interfaces and games
have re-accentuated some readers’ understandings and expectations
of computer-mediated textuality. Context, in this example, is a highly
recursive and time-dependent event.
Clearly, there is not one ‘textual condition’ that describes the materiality of computer-mediated textuality. There are myriads of dialogic events occurring, and one of the challenges to any critic of computer-mediated textuality is to find a meaningful way of describing this rich diversity. Theory ( as I mentioned above), in this theatre is often therefore quite legitimately used as a focussing tool that highlights up some noted aspect of textuality while leaving others in the dark. However, having noted this it is also important to keep in mind that this ‘focussing’ and ‘highlighting’ is also part of the dialogic events being described. For as Voloshinov notes:
This relationship between theory and text becomes particularly interesting when theoretical works are made available on the Internet. In these cases, author-participants and theorists are describing and then providing links to creative works from their theoretical writing, fulfilling what Genette has describe as a threshold function ( Genette 1997). Genette argues that the textual route by which one comes to a text matters, whether it be, via a recommendation from your academic tutor, via a glowing recommendation in a book such as Bolter’s Writing Space, or via a poorly- framed google search contexts that text’s reception.
In his book Paratexts: Thresholds of Interpretation Genette catalogues a number of ways in which book-mediated texts are encased in paratexts, for example, by the critical comments on their back covers or by a publishers insert. He notes that:
Writing Space or The ‘Speech Genre’ of Computer-Mediated Textuality? In wishing emphasize the stratifying effects of materiality in our discussions of computer-mediated textuality it is tempting to appropriate Bakhtin’s term and to talk about the ‘speech genre’ of computer-mediated textuality. However, this would involve characterising multimedia works (including ones involving only images) as speech. This kind of attribution would obscure the very materiality that the term is trying to draw attention to. Therefore, we need a term that recognizes a much wider notion of social semiosis. However, our new critical term needs to retain within it the notion that it is describing a temporal activity, involving human participants so as not to fall into the trap of suggesting a totalising or abstract ‘structuralist’ notion of meaning. Bolter has suggested the term ‘writing space’ to describe these kinds of material phenomena described above. He notes that:
Although Bolter ably describes much of what I have set out above I think that the use of the word ‘space’ here suggests a rather too abstracted notion of the phenomena. It also seems to suggest that we are dealing with something that is discrete. For our new term needs to recognize the fact that any categorisation is highly dialogized, contingent and fluid, and that when seen over time that we are dealing with a phenomena that “presents the picture of a ceaseless flow of becoming” (Voloshinov 1973:66). I propose, therefore, to characterise the computer-mediated texts below by a new term ‘dialogic genre’ that recognizes the importance of both Bakhtinian dialogism and materiality.
This essay will look in detail at two examples of computer-mediated textuality. These pieces - Patchwork Girl by Shelley Jackson (Jackson 1995), and The Virtual Disappearance of Miriam by Martyn Bedford and Andy Campbell (Bedford and Campbell 2000) have been selected because they demonstrate the importance of rhetoric, theory and materiality in the emergence and development of new dialogic genres of computer-mediated textuality. Following Voloshinov and Bakhtin, however, I do not want to argue for the fixed separation of these pieces in to a hard and fast system of classification. In arguing that these pieces are different I am conceding that they can also be argued to be quite similar. A dialogic understanding of computer-mediated textuality recognizes that these dialogic genre might well flow together in years together, or fly apart or all be extinguished all together as a social irrelevance. It also has to recognize that this paper and many others will have some role to play in these processes.
Along with Michael Joyce’s Afternoon (Joyce 1987) and Stuart Moulthrop’s Victory Garden (Moulthrop 1991), Patchwork Girl by Shelley Jackson has been heralded by a number of critics as an important example of computer-mediated textuality. George P. Landow describes it as a “parable of writing and identity” (Landow 1997: 198).
So far, in my discussion of Patchwork Girl I have noted a number of rhetorical
aspects of this text that it shares in common with many non-computer-mediated
texts. I have done this for two reasons. Firstly, to drawn attention to
the fact that the newly-formed dialogic genre of ‘Eastgate-systems/CD-ROM
hypertext fiction’ has drawn many influences from the cultural practices
of contemporary literature. But secondly, to also suggest that the processes
of social stratification, that are producing this genre, started to have
effect relatively recently. In some respects this genre of textuality
is still quite bookish and this probably a good thing, because it gives
the reader-participant a cultural point of reference for approaching these
works. However, it is also of great interest for my argument to try and
identify the social stratifying effects that have separated this genre
away from books. Following my outline of dialogic genre above, this stratification
has occurred in part due to the materiality that defines the textual condition
of these texts. In this case, through the threshold-ing role of theoretical
writing and the technological material deployed to mediate these texts.
Theory as Focus – Hypertext George P. Landow in praising Patchwork Girl notes that it “generates both its themes and techniques from the kind of collage writing intrinsic to hypertext” (Landow 1997: 198). Clearly, in order to understand Landow’s assessment of this piece it is necessary first to understand the theoretical importance that he attaches to the term ‘hypertext’. In a recent essay Landow describes hypertext as “text composed as lexias ( blocks of words, moving or static images, or sounds) linked electronically by multiple paths, chains or trails in an open-ended web” ( Landow 2000: 154). Hypertext was a term coined originally by the computer scientist Ted Nelson in the 1960s to give an account of the special features of his lifework, Project Xanadu (Nelson 1993). It is a term whose intellectual roots reach back to Vannevar Bush’s ideas for a mechanical system in the 1940s (Bush 2001). Arguably the most familiar system that has been characterised as a ‘hypertext’ is the World Wide Web. Landow points out that as a result of the inclusion of these links between the lexia, the small sub-sections of the text can be read in a number of different orders. On the title page of Patchwork Girl, for example, we, the readers, are presented with six different links – ‘a graveyard’; ‘a journal’; ‘a quilt’; ‘a story’; ‘broken accents’ and ‘sources’ – to six different lexia each of which will provide a different starting point for our reading (Jackson 1995:[title page]) . Landow characterises this type of reading as being “multisequential” or “multilinear” (Landow 2000: 154). Landow has argued that the multisequentiality of hypertext is of great importance because it ‘permits readers to choose their own paths through a set of possibilities’ and by doing this it ‘dissolves the fundamental fixity’ that is the cornerstone of the traditional rhetorical triangle (Landow 1994:33). Landow turns instead to more recent theoretical approaches described in the works of Roland Barthes (as well as Mikhail Bakhtin, Jacques Derrida and others). Reviewing his main argument Adrian Page notes that:
The Barthesian ideal of textuality is an open, plural text characterised by multiple paths in which the reader is liberated from the control of the ‘Author-God’. In his book Hypertext 2.0 Landow sets out a range of exciting possibilities that this notion of hypertext presents for reconfiguring the text, the author, writing, narrative and literary education. It is significant for this argument, therefore, that Barthes evokes a notion of a text that has becomes a:
However in following Barthes, hypertext theory should logically, therefore, focus solely on the reader to create meaning in the text. Reconfiguring the author and writing should simply mean eliminating these figures from our discussions altogether and in doing so also eliminating any concept of rhetoric or techne. For as Barthes notes (in his famous essay ‘The Death of the Author’):
It is significant for this argument that a number of contemporary theorists have convincingly argued against the kind of textuality described in ‘Death of the Author’. Séan Burke points out that Barthes is actually inventing a construct, the Author-God, and that the “the author in ‘The Death of the Author' only seems ready for death precisely because he never existed in the first place” (Burke 1992:27). By following Barthes too closely in this respect, ‘The Death of the Author’ presents hypertext theory with a number of apparent paradoxes. In particular, hypertext theory provides a description of a text characterised by readerly freedom, and yet a number of critics have described these texts as being like labyrinths or mazes in which the reader is far from free (see Gaggi 1997:122, Aarseth 1997:91). As ‘hypertext fiction’ author J. Yellowlees Douglas comments:
‘Barthesian’ theories can not really account for the participation demonstrated by the author-participant. This is one of the chief reason I have used the awkward neologism ‘computer-mediated texts’ to describe the texts under discussion here, as I believe it is not helpful to over-define these text with the ‘hypertext’ banner. However, it is important to note that there are hypertextual elements within Jackson’s text, and that their skilful deployment highlights some of the many elegant possible solutions to the challenges note earlier to the author-participant’s rhetoric. In this respect, the notion of hypertextuality does help us to understand why the author of a computer-mediated text needs to exercise a particular kind control, in particular to define paths through sections of their texts. The Hypertext Ideal In his review of Hypertext 2.0, Page describes what he calls the hypertext ideal, that is, the Borgesian notion of a “reading experience in which all boundaries evaporate and infinite connections open up” (Page 1998:88). In this idealised state, the text is thought of as “an absolutely unstructured form which can be processed in innumberable ways” (Page 1998:88). Page does not argue that such an ideal can be or should be fully realised, far from it, he notes instead that this “would appear to dissolve all meaning rather than validating the reader's experience” (Page 1998:88). However, in dealing with the dangers presented by this hypertextual ideal, author-participants are charged with structuring their work in a way in which this ideal is explored and gestured to without being fully realised. In Patchwork Girl, for example, although it is possible to follow at least six different paths from the [title] lexia but it does not mean that the text has no limits or that it is unstructured. The Storyspace program does not present the lexia like a pack of cards that can be shuffled into any order. Instead it presents a carefully-crafted map which depicts radial nexus leading to a number of long-looping paths. In my reading, the text was multi-sequential but not sequence-free. In
fact, the author seemed to be deploying a series of rhetorical strategies
that defeat the ‘hypertext ideal’ so that I, the reader-participant,
could come to a series of understandings. One of the ways that Shelley Jackson has dealt with the challenge of the hypertext ideal is in the careful use of language. For example, each of the six links described above led to a lexia that began with a sentence in the first-person. This simple rhetoric strategy orientates the reader-participant by establishing an ‘I’, a narratorial speaking-subject, which provides a point of orientation for the particular path it then describes. These six paths were not strictly linear; there were chances to follow digressions, to ignore links and to change paths on occasions, but there were also large sections which were quite linear with lexia one following another in a specified order. Therefore, although Patchwork Girl is multi-linear it is not a garden of endlessly forking paths (described by Borges in his famous short story (see Borges 2000:44). However, once I realised that the text did contained a number of forks (some of which were hidden) also I felt a duty (as a conscientious reader-participant) to find all these links in the text. These forking-path lexia seemed to serve be remind me, the reader-participant, that reading this text was a joint responsibility. In this they perform a similar rhetorical function to the Ancient Greek orator who addresses his audience directly to ask them what they think. I was being involved and consulted in my reading. At the semantic level, each of the lexia within a path defines an utterance. These utterances are written in a paratactic style without connective words between them that would enforce a more strict causality between elements. The relationships between the paths were also carefully handled. These are related by theme, metaphor, association and allusion, rather than by linear narrative or by hypotactic hierarchy. Time and place are also very carefully localised in Patchwork Girl. There is a specified temporal progression within the paths, but this ‘locating’ function is not carried over outside of a particular path. In other words, the lexia relate to one another but not by temporal or syntactic ordering. For example, some elements stand outside narrative time. In this respect the philosophical elements of Patchwork Girl brought to mind the ‘cetology’ chapters of Moby Dick (Melville 1985: 227). In Melville’s classic these chapters do not ‘fit’ into the immediate narratological frame provided by the hunt for the whale. However, they do inform our reading. Similarly in Patchwork Girl, the philosophical texts provide insight into the text and actions of other sections of Patchwork Girl. In my first reading of this text I read these sections in a linear narrative fashion, in my second reading of this text I read these sections in as ‘footnotes’. The beauty of the rhetoric of this computer-mediated text is its lexias can be read many times to produce many different meanings. The End justifies the Means
However, it is important to note that the links on the title page emphasizes that this particular ‘understanding’ is not closed, unique or definitive. Even after reading all the links, the reader-participant can always read more, simply by setting out on one of the paths again. The text stays open, mainly because as J. Yellowlees Douglas notes our point of ending is “simply one "ending" among many possible.” (Douglas 2000:122) E-Rhetoric – Materiality?
This text is sold by Eastgate Systems as a CD-ROM that comes in a small plastic box with the author’s name on the side, much like an audio CD. Once installed on my PC it ran as a stand-alone program, launched from the start menu link labelled ‘Patchwork Girl’. On opening, the program presented three windows, a program window, a map window and a text window. The program window is titled ‘Patchwork Girl’ and is constantly kept open during a reading. The packaging and program, therefore, effectively proclaims the authorship of this text, and the fact that it is a text! It is also worth noting that as a stand-alone program, Patchwork Girl’s
lexia only makes links to other lexia provided on the CD. The text is
not available for viewing over the World Wide Web, for example, and it
is not linked to from other sites. This textual condition is somewhat
different, therefore, from the textual condition of a web page of a large,
multi-page website. By being presented in this material form Patchwork
Girl resists some of the challenges of radical recontextualisation mentioned
above. Its materiality creates meaning, by re-enforcing a traditional
notion of the integrity of the text, of its intellectual property and
authorship. All of this serves to re-enforce the rhetoric of the author-participant,
by giving it identity and authority.
Many of these ‘new’ features of this text are a direct result of the functionality of the version of Storyspace that Jackson used to write her work. Earlier versions of Storyspace simply did not support the kinds variations in graphical display now used on the World Wide Web. However, these ‘features’ are also the result of the change of my reading context. For Jackson’s text is also being additionally stratified by my recently-acquired expectations of textuality. This is important firstly because, as I quoted earlier "authors will employ any feature or capacity that can be varied and controlled to convey meaning” (Landow 2000:160). But it is also important because, reader-participants exposed to ‘new’ kinds of rhetoric are aware of an ‘absence’ in texts that do not deploy these effects. The second work discussed in this essay looks at the effect of some of these multimedia elements and expectations on contemporary computer-mediated textuality. The Virtual Disappearance of Miriam: An Interactive Story in Four Parts From the very first click of The Virtual Disappearance of Miriam, the reader-participant is aware that they are experiencing a very different dialogic genre from ‘‘Eastgate-systems/CD-ROM hypertext fiction’ described above. The text begins with a series of film-like titles and credits that appear and then fade. The program then automatically loads the first screen. This ‘please-select’ screen presents a richly-layered, coloured animation that continues to loop until a link is selected. The lowest layer of this animation is an enigmatic dark-green murk in which it is hard to pick out much more than idea of lines and texture. Overlaying this is a ‘searchlight’ animation and two rotating wire-frame images of a human head. There is also a loop of electronic music. The alphabetic text is in two different sizes of fonts and is positioned over a ‘jiggling’ animated box. The text announces four links – ‘1. Missing you already’, ‘2. House of Sam’, ‘3. Playing the Male Lead’ and ‘4. Miriam’. Clearly the alphabetic text is only forming a small part of the overall semiosis of this screen. It is the combination of sound, alphabetic text and image that collectively establishes a sense of incipient mystery, and of a dilatory sense of action which are features of this text. The graphical nature of this presentation also draws attention to the graphical nature of alphabetic text in this piece. In my discussion above I noted that the ‘Eastgate-systems/CD-ROM hypertext fiction’ was quite bookish. In contrast this ‘Macromedia Flash/Internet/animation’ genre has been deeply influenced by visual art, television, film and animation. In this screen, the alphabetic text has been re-mediated (to use the term coined by Bolter and Grusin (Bolter and Grusin 1999: 45)) and it is being re-represented in quite a different way in this screen. It has ceased to be a permanent mark on a paper (or a screen) instead it is just one animated, graphical element amongst many. Spatial and Temporal Structuring The graphical design focus of this work means that it is very carefully spatially structured. This is not actually a new textual feature, for as Mc Gann reminds us: “to read Blake's illuminated poems, or read any newspaper, is to be reminded of the crucial importance which spatial relations play in the structure of texts.”(McGann 1991:113). In the cases, noted by McGann, the spatial relations structured in the text provide the text with meanings. For example, the arrangement of and the size of text in a newspaper reflects, among other things, the editorial evaluations of newsworthy-ness of the particular stories presented. The ‘top story’ of the day is often, literally, headlined at the top of the first page of the newspaper. In The Virtual Disappearance of Miriam the spatial structure of the text is often used to great comic effect. For example, in the section that describes the effect of being passed in the corridor by the removal men, the alphabetic text is arranged in lines one character long, to reflect the narrator’s feelings as he tries to squeeze himself against the wall. The narrator then describes the removal men, as coming “like racing cars off a start grid” and the text is moves upwards in the shape of a grid of racing cars. The graphics in this piece are used for more than just illustration, however. For the spatial structuring of this piece also suggests certain readings for key sections of the text. For example, at the beginning of the section ‘missing you already’ the alphabetic parts of the text are presented ‘laying’ on one side of a graphical image of a bed. The text actually runs out of the field of view so that it is only partially visible (though the bed can be moved by the mouse actions of the reader-participant) and suggests that we will not get the ‘full story’ from our narrator without some effort. This particular spatial arrangement emphasizes two of the major themes of this piece. Firstly, the absence of Miriam represented by the empty half of the bed and secondly, that this is a story that is being hauled into view by the participatory actions of its reader-participant’s responsive understanding. In this respect, the rhetoric of this movable bed functions in much the same way as clicking on the ‘stitching’ in Patchwork Girl in that its rhetoric both illustrates and demonstrates these points. Significantly, animation programs like Macromedia Flash also allow for the temporal structuring of a text, as well. For example, in Daniel Rees’s recent flash work Natural Wonder (Rees 2003), the arrival of the cartoon space craft in the textual field is a delightful comic surprise, that would be very hard to replicate in a traditional print format. In another example, Peter Howard makes use of time to create an ironic effect in his flash work The Rainbow Factory ( Howard 2000). This short piece begins with a title that displays the ‘traditional’, storybook image of the rainbow (bright, primary colours etc.). This image is then replaced with the image of a set of black factory gates (and a sound effect of heavy-metallic gates opening) in a sort of temporal juxtaposition. The text then displayed reads “Making Rainbow’s is a Business” but then after about one second an extra piece of text is then inserted into the above to make it read “Making Rainbow’s is a Dirty Business”. This piece of temporal structuring creates an effect like a qualifying aside. It dramatizes the meaning of its text. In ‘The Virtual Disappearance of Miriam’ animated temporal structuring is used to great effect. In the ‘missing you already’ section, for example, the narrator’s character is filled out by a rapidly scrolling list of his attributes. The list scrolled at such a speed on my machine that it was not possible to read it all (even after a few attempts). I found myself grabbing at his personal details as they flowed by. To read this section of the text required the rapid eye movements of an experienced computer video game player. This experience is significant for my reading of this text because in this section the reader-participant briefly experiences the state that the author-participant is describing. We are engaged by the conditions that have formed the narrator’s mindset. Hypertext?
The Interactive Ideal
Despite its common currency, interactivity has proved to be a surprisingly difficult concept to define. J. Yellowlees Douglas quotes MIT’s Andy Lippman, who broadly defines interactivity as:
The concept of ‘simultaneous activity’ in Lippman’s definition, therefore, suggests that interactivity is about presence (that the two participants are in some way aware of each other, and that things will happen between them), that they are participants in a Bakhtinian-style dialogue where by both parties are demonstrating their presence to the other party through an on-going act of mutual responsive understanding. It also suggests that there is continuing activity and that this activity will vary, and will continue to vary in real-time, in a non-mechanistic way as a result of the continuing actions or inactions of the participants involved. Interaction: An Example In the case of human-computer interaction, the participants in this activity
have been variously defined as the user (the reader-participant) and/or,
the computer, the computer-program, or the computer program’s programmer-participants
working through the computer/programme combination. In the case of The
Virtual Disappearance of Miriam I would argue that we are dealing with
the latter example which is typical of a number of programs currently
deployed through the World Wide Web. For example, when you buy a product
from an on-line retailer such as amazion.com (see Amazon
2003), the computer processes the details you have filled in on the
on-line form provided. However, as well as organising the immediate despatch
of your purchase, it also analyses your purchases against a historic database
of yours, and everyone else’s, previous purchases. Using a program
(such as the Alexa software - see Johnson 2001:121)
the computer will respond to your purchase by providing you with an updated,
personalised ‘Your Favourites’ list of products you might
like to buy. It is worth noting here that the program does not ask you
what you like (it is not search program); instead it tries to calculate
what you might like based on the purchasing habits of its client base.
In this kind of interactivity the computer will carry out many actions
at once, which are not localised to a particular routine; these actions
are structured, but they not mechanistic; they are responsive, reasonably
immediate, complex and the outcome is largely unpredictable by either
the programmer or the user. It is these kinds of features that define
the current interactive ideal. Activity: Buttons and Loops
E-Rhetorics – Materiality
The Moral Aspects of Dialogic Genre Returning to Bakhtin, it is interesting to note his reasons for focusing on discourse in the novel in developing his philosophy of language. Bakhtin certainly was not motivated by a desire to create a formal description of its poetics or its history. As I mentioned earlier he was opposed to formalist and structuralist notions of language and literature. Instead he was drawn to the language of the novel for wider cultural and ethical reasons. He believed that he could identify a certain quality in a number of key literary works, a quality he called novel-ness, essential to the development of a desirable form of human consciousness. This novel-ness, he argued, was brought about by the artistic structuring of ‘heteroglossia’. Michael Holquist defines heteroglossia as “a way of conceiving the world as made up of a roiling mass of languages.”(Holquist 1990:69). In this case, it is a way of conceiving of the language in a particular literary work as a ‘roiling mass’ of different socially-charged speech genre. For, as Bakhtin notes the: “The prose writer as a novelist does not strip away the intentions of others from the heteroglot language in his works, he does not violate those socio-ideological cultural languages - rather, he welcomes them into his work. The prose writer makes use of words that are already populated with the social intentions of others and compels them to serve his own new intentions, to serve a second master. Therefore the intentions of the prose writer are refracted, and refracted at different angles, depending on the degree to which the refracted, heteroglot languages he deals with are socio-ideologically alien, already embodied and already objectivized"(Bakhtin 1981:299). The main effect of ‘heteroglossia’ in the novel is to ‘dialogise’ the meaning of any utterance. As a result, the words and authority of the characters and the narrator are challenged; no one is allowed to have a last word on any subject. Bakhtin argued that this important because it breaks down absolutist dogma and destroys the illusion that any text presents transcendental truth or timeless values (qualities that Bakhtin criticises in heroic and tragic texts). He notes that in the novel there are “fewer and fewer neutral, hard elements ("rock bottom truths") remain that are not drawn into dialogue” (Bakhtin 1981:300). To dialogize Bakhtin’s argument, the reading and writing of ‘heteroglossic’ novels is important because they give us an awareness of our own dialogic condition. The study of E-rhetorics is exciting to me for very similar reasons, in that some of aspects of the texts I have described in this essay facilitate a high degree of involvement from their reader-participants. They also excite me because they require their participants (both authors and readers) to consider a very wide notion of meaning. This is not a claim for uniqueness, or exclusiveness of computer-mediated texts, in that I recognize that it is always possible (as nothing is ever closed-off in the dialogic world-view) to produce similar effects with other forms of mediation. However, I do argue that the current culture and technology of computer-mediated textuality lends itself to this kind of involved textuality. As such it represents a considerable opportunity to explore a new kind of rhetoric that does more than just telling, or novelistic ‘showing’. For in the continuous act of showing in the novel the reader-participant’s responsive understanding becomes routine and taken for granted, mainly because the author-participant continually addresses her as a bystander. The first bold claim I made at the beginning of this essay was that creative writing using computers is an important, consciousness-expanding activity. In these works, both the author-participant and the reader-participant can become aware and active of their dialogic role in the text. They are involved and they are empowered by this responsive understanding, to know their dialogic presence in the text, but also more importantly to know their own dialogic presence in their world. The E-Rhetor: The Pedagogy of Computer-Mediated Textuality
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